Declan McGlynn

Introducing our new, collaborative editorial vertical about the future of work in the music business. On a biweekly basis, our research team highlights the most interesting jobs emerging in music — “interesting” defined as involving new technologies, skill sets, strategic priorities, and cross-industry synergies like in gaming, fitness, and podcasts — as a vector for charting potential futures for the music industry as a whole.

Introducing our new, collaborative editorial vertical about the future of work in the music business. On a biweekly basis, our research team highlights the most interesting jobs emerging in music — “interesting” defined as involving new technologies, skill sets, strategic priorities, and cross-industry synergies like in gaming, fitness, and podcasts — as a vector for charting potential futures for the music industry as a whole.



Where the production and physical space limitations for this type of augmented reality inhibits scaling this type of experience to mass audiences, we can see the metaverse – with its many platforms and worlds, and with varying levels of interactivity – being a place where we see more of these estates extend their reach using new technologies.

Where the production and physical space limitations for this type of augmented reality inhibits scaling this type of experience to mass audiences, we can see the metaverse – with its many platforms and worlds, and with varying levels of interactivity – being a place where we see more of these estates extend their reach using new technologies.


Artificial intelligence and machine learning are ushering in a whole new paradigm for music-making, where automated processes and tools are aiming to augment or even replace fundamental compositional and engineering skills.


